The unit conversion from The Sims 3 to 3ds Max is rather harsh by default, and if not scaled the object can’t be viewed up close in 3D very well. We are not going to scale the imported objects as I know what I am doing, and I don’t always need to see the end result in 3D up close.
3D MAX 2013 HOW TO BUILD A SIMPLE HOUSE HOW TO
When proceeding you get a new screen with all kind of options you can select, these settings make up what you import to 3ds Max. All you need to do is get an object that is more or less similar to what you want to model, we are going to use the same table as most starting tutorials, the infamous "TableEndClub". In order to do so you must have read up on the guides from the programs you downloaded to export and import objects into The Sims 3. The Sims uses objects in a certain scale, in order to make sure our objects are in the same scale we want to get an exported object into our 3ds Max. Few basic tutorials from 3D Studio Max would not hurt either, even though I explain almost everything, these tutorials can teach you even more.
3D MAX 2013 HOW TO BUILD A SIMPLE HOUSE SERIES
3D Studio Max is capable of much more than this as you may notice during this guide, and its basic features would be explained using the creation of a simple object in this tutorial series.įor the duration of this tutorial series I am using 3D Studio Max 2013, but the steps can also be applied, for the most parts, to older versions of 3ds Max. Even with more complex 3D art scenes, this is still the most common way to shape and mold an object into 3D scenes. The way an object is created in this guide is similar to other guides I found for other modeling programs. Note: Part 2 & 3 are still in the making and will be posted as soon as they are done. For more detailed guides, continue on to part 2 and 3 of this guide. Since this is a guide on Simple meshing, UV mapping and textures are also covered. It covers the basic, simple steps used to creating more complex Meshes and Textures.
This guide will cover a few simple ways of creating an object. You can easily get lost in this program with its nearly limitless options. I wanted to write this guide to show you how much you can do with 3D Studio Max.
This made me able to edit the floor if I need to have hills and bumps in the grass. To create this I first started of with the grass so I could map out briefly where I wanted things to go with the “Plane” object. The reason was so we had a understanding of how to move the objects as well learn some of the basic tools in 3DS MAX. For the first lesson in 3DS Max I had to create a 3D house only using “standard primitives” objects in 15 minutes.